Friday, May 17, 2019

Velocity and Acceleration (Video Analysis) Lab Report

Velocity and Acceleration (Video Analysis) NAME epitome With u underworldg the new software this science lab was antithetic than the rest. We conditiond m whatever solutions using video analysis. We employ a frictionless tether with a machine and recorded using loggerpro software. We used this software to happen bonny f number and fast velocity. With this information we than discovered the average acceleration, mine was . 2115. After that we were able to fall up ? a, because finally the free-fall acceleration, I got 1. 693.Overall this was a period of play and difficult experiment, but I learned a ton closely acceleration and velocity. Introduction The average person might hear the word physical science and have no idea what it really means. The formal definition is a science that deals with matter and muscularity and their interactions. Now that definition is nice and short, and doesnt explain into too much detail, but that is the gist of it. And hopefully can hel p you down the stairsstand this lab a little bit much. The next question an average person is going to ask is when is this even used in real life?But at that place are many examples, for one 2-d vectors and projectile are used when using a cannonball, or any other ball flying through the air, every motion on a flat surface. other example is hitting a golf ball, which can be in kinematics or in dynamics. If unaccompanied motion of a golf ball is discussed, with terms like velocity, acceleration, displacement etc. then its in kinematics. If mass, force, and impulse are also mentioned, than its dynamics. Those are just two of many different examples. The example that ties into this lab is hitting the golf ball, well the part about acceleration and velocity.So, if this lab is issued correctly and not only leave behinding you be able to determine the acceleration and velocity of the car on the nerve pathway but of your golf ball as well, which could be fun to see whos is the hig hest with your fri stamp outs. So before you know it you result be using natural philosophy in your everyday life and have fun doing it. But in this lab we result be interpreting a little bit more than just velocity and acceleration of low friction systems, we will also obtain a determine for instant(prenominal) velocity, which is used if we reduce the duration interval between ti and tf to a very lessened value.Also the value for the free-fall acceleration g, this will be found using analytical and graphical methods, where the slope will also be determined. And I believe having fun while doing it. So, dont think of physics as this hard useless subject because it is not In fact, if understood it can be a useful and fun subject to learn. Theory To describe objects motion we have a para bill called velocity which gives both the direction and speed of the objects motion. Average velocity can be found with net displacementtotal time taken or Xf-XiTf-Ti.In the first part of the experiment we will observe the motion at unalterable and even velocity. Constant means a quantity where the value does not change with time. Even is a quantity where the value does not change with space coordinates. If a system could be found in which a mass moves with no friction, then that motion would be both even and constant. While it is hopeless to take away friction completely, it is somewhat easy to minimize friction to almost none. The device available for studying nearly frictionless motion and the one we will be using is called a elongated air track. adjacent is to find the value for instantaneous velocity which can be found with the equation V3= X4-X2T4-T2, V4 X7-X5T7-T5, and so on, this must be done eight to ten times. So, if we determine the net displacement and take that and assort it by the total time taken, then we can establish the average velocity and the instantaneous velocity. Next we have to obtain the acceleration and the free-fall acceleration. These are found separately though and take two different methods, although they are very similar. First we must place a 1. 7 cm block under the controversyar air track to rise it up which is essential to find the free-fall acceleration and the average acceleration. To find the acceleration we will be using an equation, which is a=Vf-ViTf-Ti. And for the free-fall acceleration it is simply used with analytical and graphing with an equation, which is Mg sin? = Ma. So, if we determine the velocity, then the acceleration can be calculated, and take that data and we can determine the free-fall acceleration. Experiment First, before beginning this experiment you need to make sure you have the correct materials.You will need an air track, an air car, a computer, a web cam, loggerPro software, a USB thumb drive, a meter stick, and a calculator. Once you have the proper equipment you are now ready to start the lab. First you gambol on the vacuum cleaner, next set the car on the track. After that gi ve the car a small push, if it runs good then you are good to go. Start up the LoggerPro software, select insert, then Video Capture. A pop up will appear and gossip on Logitech HD Webcam C310 and click OK. A live image will appear.Put the web cam in a place in which you can see the whole track. On the computer click Start Capture button (which will start the recording), once it starts a lab partner will take the car (should be already placed at the begging of the track) and give it a slight push and wait till the car hits the end of the track and comes back to the beginning to stop the recording. Then close the window. Now that the video is taken, you will need to extract the data. First click the scale button and trace the meter stick, set it as one meter.Then click add points and track the car from the beginning till the end (only when moving). Press Ctrl-R to rearrange the windows, this will give a better view. Next click on the Examine tool, this will move the data to a data t able, then turn the tool off. Once this is finished select the elongate Fit tool then select the VideoAnalysisX, this will draw a best fit line and then save. Next take the 1. 27 cm block and place it under one end of the track, this will be the end of the track where the test is run.Then in LoggerPro open a new scalawag and record a video doing the same steps you previously did. Once this is complete calculate the instantaneous velocity at various points. This is done by selecting Data, New Manual Column.. , name this pillar Vinst and set the unit to m/s then click Done. This is when the equation comes in, once apiece point is determined you will have to manually plug in the value into the Vinst column. Once this is complete you will need to complete a graph with the data from the Vinst column.Now the last step is just to do the calculations. Data Results Acceleration= . 65-. 105-2. 4 = . 552. 6 or . 2115 ?a=12amax-amin=12. 684. 5-. 564. 8= . 0172 Free-fall acceleration = Mg s in? = Ma = g=asin? = sin? =hl= 1. 27cm125cm= . 0102 g=alh= (. 0172)(125)1. 27=1. 693 Discussion With using the new software this lab was different than the rest. We determined many solutions using video analysis. We used a frictionless track with a car and recorded using loggerpro software.We used this software to determine average velocity and instantaneous velocity. With this information we than discovered the average acceleration, mine was . 2115. After that we were able to find ? a, then finally the free-fall acceleration, I got 1. 693. Overall this was a fun and difficult experiment, but I learned a ton about acceleration and velocity. References Mellinger, Axel, Matson, William, and Qadir, Didarul. PHYSICS 175 Laboratory Manual. Department of Physics. Central Michigan University. August 2012. January 2013

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